Designer and builder: prompts, skills and DESIGN.md for concepts
Imported from GitHub issue El-SaMa/tekori#11 by @El-SaMa.
Tasks
-
DESIGN.mdgains:Mode:,Concept:(name + one line why),## Composition(the concept applied to this page: storyboard of first screen and 3-4 scroll positions),## Still version(what reduced-motion users see). - Designer step text in
packages/agents/src/builder.tsper mode: safe as today; bold/experimental: pick one of the 3 candidate concepts (or justify another), map every checklist item into the composition, keep the main action on the first screen. - Skills:
composition.mdgets "Breaking the grid well" (overlap with intent, one focal point per screen, reading order, white space as structure);motion.mdgets pacing for scroll-driven pages (one moving idea per screen, scrub vs trigger, no scroll-jacking of the whole page);brand-system.mdgets how a concept inherits the brand (colour roles over imagery, type scale for giant type). - Builder: may not drop checklist items; may not add new boxed sections in experimental mode unless the concept says so.
- Editor role (later edits by chat) keeps the concept: an edit request that would break it gets a short note back to the user.
Acceptance criteria
- Snapshot tests of the first messages per mode.
- A dry run on nano/local shows the designer naming a concept and a storyboard (mechanics only; quality judged later in #16).
Depends on
#1-#4.
Plan key T11. Epic: El-SaMa/tekori#19.